Jabul Ruins walkthrough in Zelda: Echoes of Wisdom
In The Legend of Zelda: Echoes of Wisdom, you’ll need to cleanse the Jabul Waters from the rifts opening up. After reuniting the River and Sea Zora and helping them fix the Stilled Upper Zora River, you’ll need to venture into the Jabul Ruins to settle things once and for all.
This is either the first or second non-tutorial dungeon you’ll run on your journey (either coming second to or being followed by the Gerudo Sanctum), so while the puzzles here aren’t too complex, you likely won’t have many tools in your arsenal yet.
Below is our full Jabul Ruins walkthrough in Zelda: Echoes of Wisdom, showing you how to nab every chest and echo along the way. There are many solutions to the puzzles in this dungeon, so while our solutions might not be the most efficient or the easiest, we can at least confirm that they work. And hey, if it works, it works.
Stilled Jabul Waters walkthrough
After jumping into the portal, swim forward and cross the line of trees on to the platform. From the bridge, jump straight into the water and swim up to the highest pillar. Come out of the water on to the pillar and build a bridge to the trees on the right. From there, jump into the water behind the trees.
Swim to the surface and head right. Keep swimming until you hit the water blocks, which you should then learn as an echo. This is by far one of the most useful echoes in the game, so keep it close. Jump through the water blocks and then build a bridge from the current water segment to the next. You can use the Water Block Echo you just learned or jump up on the land and build a traditional bridge.
Keep trekking along the path and you’ll hit a wall with water in cubes. Use your water blocks to help you scale this wall. There’s no particular way you have to place the blocks, just make sure to fill the gaps, allowing you to swim and jump up.
After scaling this cliff, head left and cross the gaps using the method of your choice. Beware of the shadowy jellyfish along the way, which will shock and possibly knock Zelda into the void. You’ll eventually hit a fork in the road. Go left first, towards the small platform with the empty square in the middle of it.
Again, use water blocks or whatever echo you like to cross this gap. Jump into the square hole and dive down, dropping you on to a lower platform. Follow the only path forward to see a crate sitting in the water. Pick up a rock and throw it at the crate to get a fairy! If you have a Fairy Bottle, you’ll be able to capture her and she’ll revive you if you die.
Backtrack back up by using water blocks to elevate yourself up the platforms and back through the hole you fell down. Now you’ll take the path up.
Jump into the water and head right, minding the gap using the water blocks. Again, be careful of the electric jellyfish enemy. At the jellyfish, there’s another crossroads. Head right first, again making a bridge of your choosing to get to the next platform.
Elevator yourself up the boats using Water Block Echoes to find a chest with 10 riverhorses inside. Head back to where the electric jellyfish was and go up this time.
You know the drill, mind the gap using water blocks and keep swimming up. Swim up and to the left, emerging from the water at the bottom, so you land on a tree.
Jump to the trees on the left and head into the water, swimming up and either avoiding or killing the nearby enemies. Make a bridge to the left platform to find a chest with a purple rupee (worth 50 rupees) inside. Now head right all the way until you see the stilled version of Jabu Jabu, frozen in time. Use him as a bridge and cross to get into the Jabul Ruins temple.
Jabul Ruins walkthrough
Jabul Ruins itself is pretty straightforward, as you’ll traverse to different rooms to increase the power of a water fountain that will end up shooting you straight to the boss room. Start off by activating the warp waypoint and then head forward — only to fall into a pit.
Now that you’ve been dropped in the water, swim left and use Tri to pull that huge boulder to the right, opening up the path. Swim forward and use Tri to again, pick up a boulder in the path, placing it on the platform on the right. Remember to come up for air as you need it.
Now, as you swim down, a disgusting shrimp creature will appear and create a whirlpool that chases you. There’s only one way forward, so just keep swimming. Keep going forward and use Tri to move the boulder at the end of this run and climb up the ladder to safety. Phew.
Take out the enemies in this room and use it as a chance to learn some decent baddie echoes if you haven’t learned them already (Sand Crab Echo, Octorok Echo, and Tangler Echo). Continue on to the door in the upper left and now you’ll be back in the entryway of the dungeon. Use the warp waypoint and head into the northern door, smashing those pots along the way. (If you head south, it’s the initial entry you came in and fell through the ground.)
Right off the bat, you’ll see colorful coordinated vents and switches. Press the purple one directly in front of you to get some of that water going and then head left or right. It doesn’t matter which route you take first.
How to activate the blue switch in Jabul Ruins
You’re in a 2D water portion again. In here, you’ll need to refill your air by staying around the bubbles and create temporary light by swimming around the blue coral chunks. These waters have Tanglers with lights on them, so defeat one to learn the Tangler Lv. 2 Echo if you haven’t already. You can summon these both to fight for you and help light the way.
Swim down and then to the left, fighting the piranha plant-like enemy ahead. Defeat it to learn the Bio Deku Baba Echo. Swim up and things will light up a bit more. Follow the path, avoiding the jellyfish and other enemies. If you haven’t already learned the echo for the jellyfish, make sure to kill one to learn the Biri Echo.
Keep going around and then down, lighting up the path with the coral. When you hit the bottom, there’ll be another bio deku baba on the right, but with a chest and some coral next to it. Take out the enemy and open the chest for a silver rupee (worth 100 rupees).
Swim towards the upper left, being careful of yet another bio deku baba waiting for you in the dark. Swim up and get out of this area to the next room.
In this room with the single lit brazier, use Tri to pick it up and use it to light the other two braziers by the door. The fourth brazier is in the water in the center of the room, so dive in and use Tri to pick it up and light it.
Once all four are lit, the door on the right will open, giving you access to the blue switch. Crack those pots, press the switch, and jump into the hole that opens, which will spit you back at the beginning of the 2D swimming portion of this area. Go back up the ladder and now go right of the purple switch and down the ladder.
How to activate the red switch in Jabul Ruins and find the dungeon map
Cross the gap with the bombfish below. Make sure to take out the bombfish to learn the Bombfish Echo if you haven’t already. If the bombfish blows up the the platform, you can use beds to help elevate you back up. Head straight right to find the dungeon map in a chest.
Jump into the water, swimming down and to the right, avoiding more bombfish. Come up the ladder and swim under the iron bars to cross into the next part of the room, but beware of the shark enemies that are in here — they swim quickly and hit hard. Quickly get up on a platform and use flying enemies, your bow (if you did the Gerudo temple first), or bombfish to help you take out these enemies. Learn the very useful Chompfin Echo from the shark enemy.
Once the room is clear, use a bombfish to blow up the crate plugging up the hole in the top part of the map. Swim through and head to the left, elevating yourself up the ledge with your preferred methods (trampoline, water blocks, etc.). Break the jars at the top and open the chest for a purple rupee.
Now elevate yourself from the left side on to the wooden planks on the right. A bed fits here perfectly.
Take out the dragonfly-like enemies if you didn’t already and carefully walk across the rope to get to the door on the left. Take out all the crabs in this room to proceed to the room with the red switch.
Hit the switch, break the jars, and jump into the hole, which again will put you at the start of the red switch area. Head back to the main room and jump into the water fountain to shoot yourself up.
How to activate the yellow switch in Jabul Ruins
Head left after the fountain shoots you up, and enter the door. We recommend summoning crows to make quick work of the annoying octoroks in this room. Carefully jump from platform to platform until you reach the other side of the room and enter the left door.
You’ll now be in a room with several blue switches with eyeballs on them. Zelda can activate these by spinning next to them, but the water current in the room makes it so you have to somewhat time your swimming to reach the various switches.
Build a bed staircase to reach the switch directly in front of the door you came out of and hit it.
Then head to the one in the center of the room on the platform, hit it, and then jump in the water on the right side, allowing the current to push you towards the switch in the water on the bottom. Hit this switch and then swim left to jump up on the small platform against the wall.
Use beds to build a bridge up to the next platform on the right and then more beds to build a staircase going north. Once you’re close enough to the blue switch on the left, create a rock and throw it at the switch.
Swim towards the door in the north and then build a bridge to cross to where the boxes are on the left. Destroy the boxes (using Swordfighter form, throwing a rock, or using Tri to pull the boxes out individually), and hit the last switch before leaving through the now-open door.
Take out the nasty eyeball enemies to open the door and head in to get to the yellow switch. You know the deal: Smash the pots, hit the switch, and drop into the hole.
Head back to the main room and cross the gap to the green switch.
How to activate the green switch in Jabul Ruins
The next 2D portion of this game focuses on using boulders to weigh down (or release) wooden planks.
Swim down and use Tri to remove the boulders from the plank on the left, allowing you to swim down further and open a chest with a Golden Egg inside. Get some air and swim back up. Move the boulder on the right to swim down. Again, move this boulder to release the wooden plank. Once it floats to the top, drop the boulder on the plank under it and move it to the right.
Drop a bombfish on the cracked block and swim down to get the boss key. Swim back up and move the plank out of the way so you can keep swimming right. Take out the bombfish and the biris so you don’t have to worry about them for the next portion of this puzzle. Swim up and pluck the boulder off the plank to the left to give you easy access to an air source.
Use bombfish to blow up the crates on the right side, backtracking for air if you need it. Keep swimming right and then up, swimming through a small gap along the right wall at the top. Take out the enemies in the next room to open the door and head in. (Your Chompfin Echo will make very quick work of these enemies.)
Summon a boulder to press the green switch in the water, smash open those pots, and head through the hole. Move the wooden plank off the top of the boulder to the right, and then move the huge boulder to the right once the plank floats to the top to open up this shortcut back the main room.
Shoot up that fountain and heal up for the boss that lies directly ahead.
How to beat Vocavor, the Jabul Ruins boss
Head into the boss room and drop into the hole to be greeted by that atrocious shrimp enemy you saw before. Vocavor’s weak spots are those bumps on its back. It has several attack patterns in phase one:
Vocavor fires off more whirlpools towards you. Dodge them and then it’ll tire out. Use this as an opportunity to slash at the back bumps.
Vocavor arches its back and gets ready to charge at Zelda. Use a chompfin to charge its back during this for some free damage.
Once all of its back bumps have been popped (yuck), Vocavor will slouch over, allowing you to get some free hits on its exposed back. After getting in some good hits, phase two will begin and some of the water will drain out of the room.
Vocavor will continue its attacks from phase one while also throwing in some new stuff:
Vocavor summons a tornado half the height of the arena. After firing this off, it’ll flip around in exhaustion with its back facing a different direction. Strike them quickly to open it to more attacks.
Vocavor swims around the arena. As it swims through the bottom portion of the map, you can attack its back from above for some free hits.
Every time you break the bumps on its back, it’ll drop a few hearts to aid you in recovery. If you’re struggling to get hits in, using flying enemies like crows help attack its back when it’s out of water and out of reach and your trusty Chompfin Echo will help a ton when Vocavor is in the water.
Once it’s down, Tri’s friends will return, Jabul Waters will return back to normal, and you can grab your Heart Container and leave.
Depending on if you did this dungeon first or second, you’ll either need to head to Gerudo Valley or back to Lueberry’s workshop (and then Hyrule Castle).