The Phantom Oxcart walkthrough in Dragon’s Dogma 2

The Phantom Oxcart walkthrough in Dragon’s Dogma 2

A Beastren stares at the camera shirtless

“The Phantom Oxcart” is a Dragon’s Dogma 2 side quest you’ll pick up after you’ve helped Brant out and made your way to Battahl. But where exactly to pick the “Phantom Oxcart” quest up — and what to do once you have it — can be a bit of a mystery.

In this Dragon’s Dogma 2 guide, we’ll walk you through how to start “The Phantom Oxcart” side quest and where to find the Phantom Oxcart itself. We’ll also cover the various choices in the quest, including if you should turn Navil in and if you should follow the Phantom Oxcart or disguise yourself as a pawn.


How to start ‘The Phantom Oxcart’ quest in Dragon’s Dogma 2

The Arisen talks to Dagras in Dragon’s Dogma 2

Like many quests in Dragon’s Dogma 2, you’ll get “The Phantom Oxcart” by eavesdropping on a conversation between two NPCs.

Once you’ve made your way to Bakbattahl — the capital of Battahl — fast travel back to Vernworth. If you walk by the western gate oxcart at night, you’ll eventually overhear a conversation between Guerrero and Dagras, which will automatically give you the quest. They’ll be talking about a mysterious, Phantom Oxcart (hey, that’s the name of the quest!) that only rides around at night.

If the conversation isn’t triggering for you, try talking to them directly. If that isn’t working either, double check that you’ve finished the “Nation of the Lambent Flame” quest in Bakbattahl, and go complete it if you haven’t.


Where to find the Phantom Oxcart in Dragon’s Dogma 2

A map shows the location of the Phantom Oxcart in Dragon’s Dogma 2.

At night, follow the quest marker to the crossroads north of Vernworth. You’ll find a mysterious oxcart bathed in blue light. The driver should be in the middle of a conversation with a soldier named Navil when you arrive.

Wait off to the side until the cart drives away. Then walk up behind Navil. When you get close enough, he’ll start to run. Tackle him to the ground with your grab and he’ll tell you everything. Turns out the oxcart is selling pawns as slaves in Bakbattahl.


Should you bring Navil back to Vernworth in ‘The Phantom Oxcart’?

Navil offers the Arisen gold in exchange for freedom in Dragon’s Dogma 2

After he dishes the details, Navil will give you the Merchant’s Document as evidence and then ask you to let him go. You can escort him back to Vernworth and throw him in gaol (which the game does for you automatically if you select that option) or let him go in exchange for 5,000 gold.

This choice doesn’t impact the quest.


Should you follow the Phantom Oxcart or disguise yourself as a pawn?

The Arisen talks to Brant in Dragon’s Dogma 2

With Navil dealt with, take the Merchant’s Document to Brant at night — he’ll be hanging out in the bar, same place as he was for quests like “The Caged Magistrate” and “The Nameless Village.” Brant will suggest two options for you:

  • Follow the Phantom Oxcart.
  • Trick the driver by dressing up as a pawn. This option is easier, faster, and will earn you a trophy or achievement (depending on what platform you’re playing on), so I recommend you do that.

How to disguise yourself as a pawn in ‘The Phantom Oxcart’

The Arisen approaches the Phantom Oxcart dressed as a pawn in Dragon’s Dogma 2

After you’re done talking to Brant, head to a bench and wait until sundown — just before night, when there is still a bit of daylight. Remove all of your clothes and weapons. Walk back to the crossroads where you met Navil and wait. As night comes, you’ll see the Phantom Oxcart appear.

Walk up to the cart speak to the driver. He’ll tell you to get in the back with the rest of the pawns. Follow his instructions and then hit the interact button to wait. After a few minutes, the cart will get attacked by some goblins, but do not reequip any weapons or armor. Instead, walk out with the other pawns and beat the monsters to death with your fists. When they’re gone, get back in the cart.

The Arisen is discovered in Dragon’s Dogma 2

When you reach the checkpoint gate, a bunch of guards will start hitting you. Do not move or attack back, as doing so will break your cover. Continue with the ruse until you reach Bakbattahl, where a bunch of guards will tell you to kneel before realizing that you’re not actually a pawn. Now — finally — you can reequip all of your equipment.

Fair warning: The fight in Bakbattahl is very annoying, as the guards will just constantly beat on you, interrupt you, and knock you over. The Mystic Spearhand vocation is great for this section, as you can easily stun human enemies in a group, but you can complete it as any vocation with some patience — it’s much more annoying than it is difficult, so just make sure you have some healing items.

Once you kill the final enemy, you’ll get the Labor Requisition Orders. Make your way all the way back to Vernworth and hand over these papers to Brant. He’ll give you 4,000 XP, 14,500 gold, and the Ring of Momentum (which increases your max stamina) as a reward for your good deeds.


What to do if the Phantom Oxcart is not moving, has disappearing, or runs away

You may have had trouble getting here because of some weird bugs in this quest. “The Phantom Oxcart” is very specific with its triggers, so it can be finicky. Sometimes it won’t move if you meet the conditions incorrectly, or run away if you make yourself known or rest too long. There are a lot of bug workarounds out there, but we found this explanation from reddit user soluutaire to be pretty effective and simple.

For their recommendations:

  1. Take off all gear (rings included)
  2. Sleep in the nearby inn to make a save
  3. Rest at the north gate twice to pass time, no more
  4. Tell you pawn to wait on the bridge
  5. Walk to the Oxcart spawn location with your lantern on
  6. Tell your pawns to wait again once it gets dark
  7. Wait five minutes of real time in the spot where the Oxcart will appear, which is marked with a yellow circle
  8. Talk to the driver the minute they appear
  9. Turn around and close the gate once you get in the cart
  10. Do not fight back with the guards in Checkpoint Rest Town

This solution seems to have worked for a lot of people in soluutaire’s thread. But, if you keep retrying and it’s not working, you’re better off just loading your save and following behind the cart. It’s not as fun, but the cart moves very slow, so keeping up with it is very simple. The game will eventually warp you to the end of the quest if you stay behind the Phantom Oxcart.


For more Dragon’s Dogma 2 walkthroughs, here’s who to give the Jadeite Orb to, if you should buy the Ornate Box, how to buy a house in Vernworth, how to rescue the caged magistrate, how to reach the Nameless Village, and the best order for Captain Brant’s quests.

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