Stilled Blossu’s House walkthrough in Zelda: Echoes of Wisdom

The Stilled Blossu’s House rift is one of many puzzles you’ll encounter in The Legend of Zelda: Echoes of Wisdom. Here, you’ll need to find all of Tri’s friends in order to free the Faron Wetlands and meet the deku scrubs.

In this The Legend of Zelda: Echoes of Wisdom guide, we’ll help you locate all five of Tri’s friends in Stilled Blossu’s House so you can continue along your quest to save Link along with the rest of Hyrule.

Stilled Blossu’s House walkthrough

Though you can collect the following of Tri’s five friends in any order — as they aren’t specifically numbered — we’ve ordered them in a way that will minimize your need to run back and forth through the rift. If you’re not sure which of Tri’s friends you’re missing, glance at the screenshots below to quickly find ones you’ve already visited.

Tri’s friend #1 location

When you first land in Stilled Blossu’s House, you’ll see some web bridges ahead of you and two spiders guarding either side. The web bridges will slow you when you walk over them, so try and use a ranged ally — like a crow — to defeat them both.

Once the spiders are dead, move onto the poison shrub in the sea of grass. Here you can opt for more powerful melee tools, like a sword moblin. Once it’s dead, you’ll notice the first of Tri’s friends stuck behind a web in the wall. Set a brazier next to the web to set it on fire and remove the barrier. Just be conscious that you’ll likely set the nearby grass on fire when you do this, so let it burn out before you step in.

Walk into the little cove to free the first of Tri’s friends.

Tri’s friend #2 location

The second of Tri’s friends is just to the left of the first. Climb the wall and you’ll see a purple poison shrub sitting under some webs in an alcove between the two climbable cliff faces. Jump into the alcove and use a melee fighter like a sword moblin to take it out.

When the shrub dies, it’ll drop the second of Tri’s friends. Collect them and move on to friend #3.

Tri’s friend #3 location

Left of Tri’s friend #2, you’ll find the purple blob containing Tri’s friend #3 just sitting in the open, on the plateau. The problem — aside from a minor jump — is Tri’s friends are guarded by deku baba, the carnivorous plants that you need to uproot with Bind to defeat.

Yank the first Deku Baba out of the dirt so you can reach the platform. Carefully uproot the other two enemies here (make sure you watch your feet and don’t fall). Once they’re all gone, save Tri’s friend #3 before you move on.

Tri’s friend #4 location

Return to where you freed Tri’s friend #2 and climb up the cliff. Defeat the enemies here to save yourself a headache, and then keep climbing up to the second platform (be sure to bait the Deku Baba at the top so it doesn’t eat you). Once you’re at the top, take the ladder down into the platform for a 2D puzzle section.

Your goal here is to get up on the far left side of the map, but you’ll need to deal with some enemies as you go. Use any trusty echo like the sword mobline to take everything out, and then pull out a strandtula to make a web rope to the upper part of the far left path.

Once you reach the top, use a bombfish to blow open the blocks before using another strandtula to climb up to the next level. Take out the deku baba and then use another bombfish to blow open the shaded block, which is housing Tri’s friend #4.

Once you’ve rescued the Tri’s friend in here, head back out to the 3D section to find the final one.

Tri’s friend #5 location

Right of the cavern where you found Tri’s friend #4, you’ll find some burning platforms. Carefully stack some water blocks on your current platform, swim over, and drop the water blocks to extinguish the platforms ahead of you. Then simply jump across the now-safe platforms to reach a small, square block. You’ll see Tri’s friend #5 trapped under a web in the ground.

First, use a melee ally to take out the nearby spider, then use the bombfish one final time to blow open the web. Drop in and free Tri’s friend #5. Tri will then teleport you back to the main entrance of the rift before rewarding you with two Might Crystals and a free ride back to Hyrule.

When you land, you’ll be greeted by Blossu and some other deku, who aren’t super happy to see you, and will throw you in jail. See our guide on how to escape Deku Scrub Lockup, and our Faron Temple walkthrough after that.

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